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Games · LQA · Store pages

Video game localisation players never notice, in the best way

In-game text, dialogue, store pages and localisation QA in 25+ languages, by linguists who play, with formats that merge straight back into your build.

Game controller ready for a localised gaming session

Video game localisation adapts in-game text, dialogue, UI, store pages and marketing for other markets, preserving humour, lore and player experience rather than translating words. Orion Translations localises games in more than 25 languages, working directly in your string formats and offering native-tester localisation QA on the build.

Players forgive bugs sooner than bad translation

Gaming communities screenshot translation failures and share them forever. A wrong item name breaks guides and wikis; flattened dialogue kills a story-driven game; a mistranslated tutorial loses players in the first hour, exactly where reviews are written. Localisation quality is player-facing quality.

Our game linguists are players of the genres they translate, working with a per-title glossary, memory and style guide from the first string export. Creative content is transcreated, jokes are rebuilt rather than transliterated, and native testers play the localised build before your players do.

Global player base connected across game markets

What does game localisation cover?

LayerContentApproach
In-game textUI, menus, items, tutorials, system messagesPer-word, character limits and variables preserved
NarrativeDialogue, lore, quests, cutscene subtitlesTranscreation where the writing demands it
AudioVoice-over scripts, casting and recordingVia our AV team, per-minute pricing
Store presenceSteam, console stores, App Store, Google PlayKeyword research per market, not literal tags
LQANative testers on the localised buildIssues logged in your tracker

How much does video game localisation cost?

Per word, with UI text at standard technical rates and narrative content higher where transcreation is involved; repeated strings and variables are discounted through translation memory, which matters enormously in games. Store pages and LQA are quoted per market. Send your string export (even a partial one) to info@oriontranslations.com and you will have a per-language fixed quote within one business day.

Which languages, and which Spanish?

EFIGS plus Brazilian Portuguese is the standard first wave, and the Spanish decision deserves care: Castilian and Latin American Spanish differ in gaming vocabulary enough that players notice immediately. We localise into both variants, or advise a single-variant strategy when budget forces the choice. Beyond the first wave: Dutch, Polish, Japanese-adjacent market advice, and 25+ languages in total.

From first export to live patch

Setup: glossary, style guide and memory per language, built from your game bible. Translation: linguists work in your format with the game context, flagging ambiguous strings instead of guessing. LQA: native testers play the build. Live: patches, DLC and season content follow the same pipeline with the same team, typically inside your sprint cadence, the same continuous model as our app localization and software localisation services.

Your game, played and loved in every language it ships in.

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Upload your document and tell us what you need. We respond within one business day with a fixed price and delivery date. No hidden costs. No obligation.

Frequently Asked Questions